![]() ![]() Home Sweet Home Gameplay: Stealth + Horror Failing to properly hide low budget effects with laughably bad animations or unimpressive designs will result in drawing back on the horror. If you’re a fan of older or low budget horror movies, you’ll know the drill – showing as little as possible of the evil forces that seek to do our protagonist harm. The one area the game fails to impress visually is where it really counts: the enemies. ![]() A small oversight such as the complete lack of a reflection breaks immersion here and there, and while this is common for the engine, the addition of these small details could have elevated the title into true greatness. Resulting in the majority of the game looking picture perfect, with stunning textures and realistic lighting throughout that really put you into the game. The game takes full advantage of the Unity engine. The additional locales are no stranger to the genre, as many of them tie into the “safe space” idea: schools, police stations, and hospitals are all areas we deem as “safe” due to the security or mental pedestal we place them on, playing on basic human psychology. In order to survive the night, he’ll have to evade the strange forces that have placed him in his own personal version of Hell, picking up ominous notes and solving mild puzzles as he explores the various environments that are all interconnected to his house. When we first meet him, he wakes up in a strange place far from his home. The narrative places you in the shoes of TimĪ grieving husband who is dealing with the unexplained disappearance of his wife. If things move too quickly with excessive action every other moment, it really isn’t a true survival horror experience. If things move too slowly, you lose your audience. I feel that this genre may indeed be the hardest one to develop for, as the attention to detail at each and every moment is immensely important to keep gamers engaged in the nightmare at hand. The sound, art style, enemy placement and design…they are all areas that must be expertly implemented. The best horror games make you nervous as you round each corner. This keeps gamers on edge, second guessing on what will exactly happen next. ![]() You have to slowly build tension at just the right pace, while also ensuring the gameplay is highly unpredictable. Creating a truly terrifying horror game is a difficult road. ![]()
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